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Wesnoth Units database

Shaman

(image)

The Minotaur Shamans hold a lofty position in minotaur society, they either pursue the quest as representatives of the minotaur's goddess or they pursue the amazing ability to levitate and healing. Even though these mages are lacking a bit of experience they are still powerful.

Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from:
Advances to: Mystic Warlock
Cost: 25
HP: 40
Movement: 4
XP: 40
Level: 1
Alignment: chaotic
IDMinotaur Shaman
Abilities: recovery

Attacks (damage - count)

(image)staff
melee
7 - 2
impact
(image)sacred fire
ranged
8 - 3
arcane
magical

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen220%
(icon) Hills140%
(icon) Mountains150%
(icon) Mushroom Grove240%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%